Rendered shot
The idea to choose metropolis as a project was suddend and unexpected, but thoroughly elaborated: dated the year of 1927, this German movie grew to be a spectacular performance, even while becoming a total disaster budget-wise. My goal was to achieve practical effects of scaling using only technical software's (with the help of the actors)
Metropolis: The beginning part of the trailer
The Moodboard
Coloring the buildings
The Blender model
Blocking
Metahuman (ended up using the real actor)
Shot-by-shot
Final presentation