Rendered shot
The idea to choose metropolis as a project was suddend and unexpected, but thoroughly elaborated: dated the year of 1927, this German movie grew to be a spectacular performance, even while becoming a total disaster budget-wise. My goal was to achieve practical effects of scaling using only technical software's (with the help of the actors)

Metropolis: The beginning part of the trailer

The Moodboard
Coloring the buildings
Coloring the buildings
The Blender model
The Blender model
Blocking
Blocking
Metahuman (ended up using the real actor)
Metahuman (ended up using the real actor)
Shot-by-shot
Shot-by-shot
Final presentation

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